Tuesday, December 6, 2011

New Design and Animation Blog

Hello,

My name is Thomas Chambers, and I am a recent graduate of ITT Tech with an Associates Degree in the field of Visual Communication and Graphic Design.  I am an aspiring Animator and Game Designer, and have been using 3DS Max for about 4 years.  It is a very powerful and complex design software, but if you know what you are doing you can create anything your mind can imagine. 

My goal with this blog is to provide a series of video tutorials for beginner and intermediate users of 3DS max.  I will be covering everything from the basics of the interface, to modifiers and some of the advanced actions one can use to create complex scenes and animations.  The focus will be on the modeling and animation aspects of 3DS Max, though the software is capable of so much more.  I will also be covering some aspects of good workflow, and creating optimized models.

I hope to get you beginners off to a fast start, to quickly be able to create the objects and scenes you imagine.  For you intermediate users I'm hoping to be able to show off some of my personal tricks for using modifiers and actions in unique ways to create higher quality models more efficiently. 

I am no expert on 3DS Max.  It is such an immense program that I learn something new every time I sit down to use it.  Still, everyone approaches the problem of turning a thought into something tangible differently, and my hope is that my videos will show you new approaches to design problems and add to everyone's bag of tricks. There is no single way to do something with 3DS Max, and having many options for how to create or animate a model can be invaluable.

I hope you find my videos helpful.


Thomas Chambers